An Assembly program to read in two decimal inputs and print out the smaller of the two, in decimal

By | February 12, 2014

Now we will write another Assembly program to read  two decimal inputs and print out the smaller of the two, in decimal

Let’s identify variables needed for this program.
First variables will be the one which will hold the values present in the variables to be Added and it will be NUM1 and NUM2 and Other variables will be holding the Messages “ENTER FIRST NUMBER TO COMPARE”, “ENTER SECOND NUMBER TO COMPARE” and “SMALLER NUMBER IS”  to be printed for the User, So in all  Five variables.
The identified variables are NUM1, NUM2, MSG1, MSG2 and MSG3.

First Line – DATA SEGMENT

DATA SEGMENT is the starting point of the Data Segment in a Program and DATA is the name given to this segment and SEGMENT is the keyword for defining Segments, Where we can declare our variables.

Next Line – NUM1 DB ?
     NUM2 DB ?
     MSG1 DB 10,13,”ENTER FIRST NUMBER TO COMPARE : $”
     MSG2 DB 10,13,”ENTER SECOND NUMBER TO COMPARE : $”  
     MSG3 DB 10,13,”SMALLER NUMBER IS : $”

We are initializing NUM1 and NUM2 to ? (? stands for blank value), As we are accepting values from User from Console. Detailed explanation is given below.

 MSG1 DB 10,13,”ENTER FIRST NUMBER TO COMPARE : $” this line is a declaration of Charater Array initialized with “ENTER FIRST NUMBER TO COMPARE : $”. 10,13, works as New Line Character if this is not present All the Messages will be printed on the same line and $ is used as (\n) NULL character in C program. (A Character is of a BYTE Hence we have to use only DB Define Byte ) and Similarly to MSG2 and MSG3. 

Next Line – DATA ENDS

DATA ENDS is the End point of the Data Segment in a Program. We can write just ENDS But to differentiate the end of which segment it is of which we have to write the same name given to the Data Segment.

Now, Selection of data type is DB data type the numbers which we are adding will be integers so DB is sufficient.

 DATA SEGMENT
     NUM1 DB ?
     NUM2 DB ?
     MSG1 DB 10,13,"ENTER FIRST NUMBER TO COMPARE : $"
     MSG2 DB 10,13,"ENTER SECOND NUMBER TO COMPARE : $"  
     MSG3 DB 10,13,"SMALLER NUMBER IS : $"
ENDS

 In Assembly programming, the variable are all defined by bytes only.

DB – Define Byte  (Size – 1 Byte)

DW – Define Word  (Size – 2 Byte)

DD – Define Double word  (Size -  4 Bytes)

DQ – Define Quad word  (Size – 8 Bytes)

DT – Define Ten Bytes  (Size – 10 Bytes)

NUMBER SYSTEM in Assembly Programming is Decimal, Octal, Hexadecimal, Binary.

In the Program, We are entering the values for the variables and Do arithmetical Operations like Addition, Subtraction, Multiplication and Division So the Computer should understand which kind of Number is entered. Hence there is a different letters for different Number Systems. O or o stands for Octal, H or h stands for Hexadecimal, B or b stands for Binary, D or d stands for Decimal. By default type of numbering system is Decimal. If you do not specify any letter then the number is understood to be Decimal (By default).

DATA SEGMENT
     NUM1 DB ?
     NUM2 DB ?
     MSG1 DB 10,13,"ENTER FIRST NUMBER TO COMPARE : $"
     MSG2 DB 10,13,"ENTER SECOND NUMBER TO COMPARE : $"  
     MSG3 DB 10,13,"SMALLER NUMBER IS : $"
ENDS
CODE SEGMENT 
    ASSUME DS:DATA CS:CODE
START:
      MOV AX,DATA
      MOV DS,AX
     
      LEA DX,MSG1
      MOV AH,9
      INT 21H
     
      MOV AH,1
      INT 21H
      MOV NUM1,AL
     
      LEA DX,MSG2
      MOV AH,9
      INT 21H
     
      MOV AH,1
      INT 21H
      MOV NUM2,AL
     
      LEA DX,MSG3
      MOV AH,9
      INT 21H
     
      MOV AL,NUM1
     
      CMP AL,NUM2
      JG SECOND
      
FIRST:  MOV AH,2
        MOV DL,NUM1
        INT 21H
        JMP EXIT
     
SECOND: MOV AH,2
        MOV DL,NUM2
        INT 21H
     
EXIT: MOV AH,4CH
      INT 21H     
ENDS
END START

Explanation : 

In this Assembly Language Programming, A single program is divided into four Segments which are 1. Data Segment, 2. Code Segment, 3. Stack Segment, and 4. Extra  Segment. Now, from these one is compulsory i.e. Code Segment if at all you don’t need variable(s) for your program.if you need variable(s) for your program you will need two Segments i.e. Code Segment and Data Segment.

Next Line –CODE SEGMENT

CODE SEGMENT is the starting point of the Code Segment in a Program and CODE is the name given to this segment and SEGMENT is the keyword for defining Segments, Where we can write the coding of the program.

Next Line –     ASSUME DS:DATA CS:CODE

In this Assembly Language Programming, their are Different Registers present for Different Purpose So we have to assume DATA is the name given to Data Segment register and CODE is the name given to Code Segment register (SS,ES are used in the same way as CS,DS )

Next Line – START:

START is the label used to show the starting point of the code which is written in the Code Segment. : is used to define a label as in C programming.

Next Line – MOV AX,DATA
MOV DS,AX

After Assuming DATA and CODE Segment, Still it is compulsory to initialize Data Segment to DS register.  MOV is a keyword to move the second element into the first element. But we cannot move DATA Directly to DS due to MOV commands restriction, Hence we move DATA to AX and then from AX to DS. AX is the first and most important register in the ALU unit. This part is also called INITIALIZATION OF DATA SEGMENT and It is important so that the Data elements or variables in the DATA Segment are made accessable. Other Segments are not needed to be initialized, Only assuming is enhalf.

Next Line – LEA DX,MSG1      
      MOV AH,9
      INT 21H

The above three line code is used to print String or Message present in the character Array till $  symbol which tells the compiler to stop.

Now, lets understand line by line

LEA DX,MSG1  in this LEA stands for LOAD EFFECTIVE ADDRESS and it loads the effective address of second element into the first element.  This same code can be interchangably written as MOV DX, OFFSET MSG1 where OFFSET  means effective address and MOV means move  second element into the first element.

MOV AH,9
INT 21H

The above two line code is used to PRINT the String or Message of the address present in DX register.

Standard Input and Standard Output related Interupts are found in INT 21H which is also called as DOS interrupt. It works with the value of AH register, If the Value is 9 or 9h, That means PRINT the String or Message of the address present in DX register.

Next Line – MOV AH,1
      INT 21H
       MOV NUM1,AL

The above Four line code is used to Read a Character from Console and save the value entered in variable NUM1 in its ASCII form. When you enter 5 we see 35H,So by comparing 30H or 35H we get ASCII value unchanged as we have to print the smaller back to console.

Standard Input and Standard Output related Interupts are found in INT 21H which is also called as DOS interrupt. It works with the value of AH register, If the Value is 1 or 1h, That means READ a Character from Console, Echo it on screen and save the value entered in AL register.

MOV NUM1,AL  means move value in AL register into variable NUM1.

 Next Line – LEA DX,MSG2
      MOV AH,9
      INT 21H 

The above two line code is used to PRINT the String or Message of the address present in DX register i.e. for MSG2.
     
Next Line – MOV AH,1
      INT 21H
      MOV NUM2,AL

The above Four line code is used to Read a Character from Console and save the value entered in variable NUM2 in its ASCII form.

Next Line – LEA DX,MSG3
      MOV AH,9
      INT 21H

The above two line code is used to PRINT the String or Message of the address present in DX register i.e. for MSG3.

Next Line – MOV AL,NUM1

The above line code is to move NUM1 to AL register as we want to compare NUM1 with NUM2.

Next Line – CMP AL,NUM2
      JG SECOND

The above two line code is used to compare two variables and jump to the respective LABEL.

 cmpjg

As we know the programs work only with the instructions in the instruction set. Instruction ADD is used to add to numbers in the following permutations above. REG stands for Registers (Eg.  AX, BX, CX, DX ). memory stands for Variable or Address. immediate stands for Numbers or Values. Let us understand the meanings of the above permutations.

First permutation :- REG , memory means Register can be added with memory.

Second permutation :- memory , REG means memory can be added with Register.

Third permutation :- REG, REG means Register can be added with Register.

Fourth permutation :- memory , immediate means memory can be added with immediate.

Fifth permutation :- REG, immediate means Register can be added with immediate.

Note :- In the permutations above it will work only in the order mentioned above and not by interchanging the first to second and second to first.

Now, we have understood part of it to add to number we can write CMP NUM1, NUM2, But there is no permutation for CMP memory, memory, Hence we have to send one number to AL or AX depending on DB or DW. The result of Comparision is not stored anywhere, but flags are set according to result. 

JG SECOND is Short Jump if first operand is Greater then second operand (as set by CMP instruction). Signed. SECOND is the label where the compiler will JUMP.

Next Line – FIRST:  MOV AH,2
        MOV DL,NUM1
        INT 21H
        JMP EXIT

The above Four line code is used to Write a Character on Console present in DL register i.e. NUM1.

Standard Input and Standard Output related Interupts are found in INT 21H which is also called as DOS interrupt. It works with the value of AH register, If the Value is 2 or 2h, That means WRITE a Character on Console present in DL register hence the value to be printed is moved to DL register. Here we are printing NUM1 variable. JMP is Unconditional Jump. Label FIRST is to tell that first number is going to be printed and If there is no JUMP in between then Label SECOND will be printed showing both Variables on console. Hence   JMP EXIT so that Label SECOND is not executed.

Next Line – SECOND: MOV AH,2
        MOV DL,NUM2
        INT 21H

The above Three line code is used to Write a Character on Console present in DL register i.e. NUM2.

Next Line – EXIT: MOV AH,4CH
      INT 21H

The above two line code is used to exit to dos or exit to operating system. Standard Input and Standard Output related Interupts are found in INT 21H which is also called as DOS interrupt. It works with the value of AH register, If the Value is 4ch, That means Return to Operating System or DOS which is the End of the program.

Next Line – CODE ENDS

CODE ENDS is the End point of the Code Segment in a Program. We can write just ENDS But to differentiate the end of which segment it is of which we have to write the same name given to the Code Segment.

Last Line – END START

END START is the end of the label used to show the ending point of the code which is written in the Code Segment.

Note :- In this Assembly Language Programming, We have Com format and EXE format. We are Learning in EXE format only which simple then COM format to understand and Write. We can write the program in lower or upper case, But i prepare Upper Case.

Screen Shots :-

 Asm_program_Smaller_of_Two_Numbers

Output After Execution :-

 Asm_program_Smaller_of_Two_Nums_Output

Note :- To see the variable and its value you have to click vars button in the emulator.

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